![]() ![]() They are good suggestions, but I didn't have time to come up with new benedictions, plus I simply forgot to reword Hospitaler. I did not add any of TwoSix's suggestions in the post below. This, however, is rather drastic, as it involves removing spells like cure wounds and bless. ![]() If you are disinclined to do this, then the other option would be to make hierophant domain spells work like warlock pact spells, and just strike all domain spells from the hierophant's spell list. I suggest houseruling the warlock so its pact spells are bonus spells known. I believe the warlock is a little underpowered in this regard, so I think it's fine. The reason for this is that many cleric domain spells are already on the cleric's spell list, and I wanted to make using existing domains as easy as possible. Unlike the warlock's bonus pact spells, the hierophant adds domain spells as bonus spells known, instead of merely adding them to their spell list. Speaking of which: One note I didn't add is sort of discussed below. I didn't want to come up with a new Nature domain turning ability, plus improved turning for such creatures was a bit overpowered. Removed beasts and plants from the list of turnable creatures. Added a replacement ability for the Arcana domain, as my new version of turning makes the old Arcana channel ability irrelevant. Added the Templar, a fighter archetype and alternative to the paladin using hierophant mechanics. Again, I can't reiterate enough how completely unplaytested this is.Channel Divinity, including a new, more flexible take on turning.No-fuss adaptation of cleric domains just plug and play*!. ![]() "Benedictions" and "Mystic Revelations" provide warlock-like mechanics without the grimdark warlock taste.An experiment in seeing if the cool mechanics of the warlock can be extrapolated to other classes. ![]()
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