Dungeons are slick with damp and reflections, furry gargantuan’s shag flicks with each whack of their paws, and fire spells light up enemies and the environment alike. The new visuals are lovingly put together – there’s the same implied griminess of the original’s pixelated look, but now with all the detail your imagination used to have to do the heavy lifting for. While you can still play at good ol’ 800 x 600 resolution, switching on the fly with a push of a button between vintage and modern graphics settings. In any case the good news is that the Diablo 1 remake, known as the Darkening of Tristram, will be an annual event that will take place every January, so if you miss out this year, there’s always the next year to look forward to.The most obvious difference, naturally, is the fresh 4K lick of paint applied to the visuals. We suppose we’re not sure how many players would have bothered purchasing a remake of the original Diablo, not to mention Blizzard would also have to maintain a separate game which would be tiresome in itself. He also stated that Blizzard has in the past been pretty good about releasing content for free, so they did not see any reason to break from tradition. The folks at PC Gamer were curious, as were we, as to why Blizzard did not just release the game as a standalone game? That’s what Tom Marks from PC Gamer decided to ask Diablo 3 game designer Travis Day and production director John Lagrave about it in an interview at BlizzCon 2016.Īccording to Lagrave, he stated that it was because they were simply just trying to give players a taste of what they used to enjoy back in the day when the first Diablo was released, which was 20 years ago. Instead what we got was a recreation of Diablo 1 within the world of Diablo 3 itself. There were even rumors about a Diablo 2 HD remake but that was quickly shot down by Blizzard. Ahead of BlizzCon 2016, there were rumors that we could be getting a new Diablo game in the form of Diablo 4.
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